![]() If you are looking for the fastest way to win a chess game, then this checkmate is worth the try. Scholar’s mate, which is also known as the 4 Move Checkmate, is a great way to win some of your first games in a blink of an eye and it will really impress your friends. To prevent this from happening to you, you need to know how this opening trick is performed and know how to prevent it. By Charles Raine.While playing chess, there are only a few things more embarrassing than getting checkmated in 4 moves. I much prefer to use the King’s knight and move it in front of the kill square, removing the possibility of these checkmates as well. This leaves an opening beside it, but can easily be closed with the next move. This will end the game as well, and offers less room for the king to move, having a second piece in the area for a mop up, shoul he have a single move to recourse with.Ī defense of both types of checkmate can be to move the King’s Bishop’s pawn up one square. From here, you move your Queen to the kill square, F7, after making sure it is safe to do so. Your fourth move is again that same knight, moving him to G5. This leaves your Queen ready, put protected by the row of pawns behind her. The opening two moves (E7-E6,D1-F3) are the same as in the four move version. The Five-move Checkmate is more difficult to use than it’s four move brother, because of the extra combinations involved with an extra move allowed. It is a simple matter to mop up the game in that case. (Notation is F3xF7) This should place the King in Checkmate, unless his queen has been moved. If this is so, then you move the Queen straight up her Row, taking the pawn at F7. Make sure that the space F7 cannot be captured by anything other than the King. This position is more vulnerable than F3, therefore it is advisable to make this your third instead of fourth move.īefore moving your fourth turn, take a second to check the board over. It will move diagonally 3 spaces, leaving it at C4 (Notation is F1-C4). Make sure your path through the F row is clear. It is important that she cannot be taken or touched for the next 2 moves. She will end up in square F3 (Notation is D1-F3). ![]() Move number two is the Queen moving diagonally two spaces. The second and third moves are interchangeable, yet no less important. As long as you can move freely to this square without being captured, then the game is shortly to be over. The only other space you are concerned with is F7, where the black King’s bishop’s pawn rests. This alone destroys the possibility of the same move being used against you. The safest way to play is to move it only one space. It can be moved forward either one or two spaces. ![]() Still others bring out the queen first off, serving to protect all others.įor white, the first move is the King’s pawn. Others begin to bring out their bishops and rooks. Many come out first with a knight, giving the ability to do almost instant damage. ![]() The first move is the most critical in the game. For the ease of writing and visualization, I shall use white. Also, the protection against these strategies should always be foremost in one’s mind during the opening moves of a game.Įither colour can use these tactics. Neither is foolproof, but on the player inexperienced against them, they can be a great asset. This is a tutorial for two of the simplest ways to end a game. Played badly, some will have to struggle to keep a wince from their face as you miss move after move, until the game is lost. Played well, it is a game of daring and strategy that will leave spectators breathless in anticipation of your next move.
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